interface critique
The game is a nice twist on Russian Roulette, but I had a lot of problems with the menu interfaces. Little things like the rollover button effects: they flashed way too many times. What's wrong with simply highlighting the button? It could have been a lot less neurotic.
Also, when I see the words "prev" and "next", I click THE WORDS, not the silly little arrows next to them. You should make any and all navigation text just as clickable as the little icons you opt to include as well.
The major complaint was the difficulty of the instructions. A step-by-step walkthrough AS YOU PLAY the game would be much more user-friendly. I forced myself to read through the basic gameplay but was too worn out to keep reading about all the unlocks and special features. The casual (or lazy, like me) gamer won't put up with it and simply move on to something easier.
Hope I've helped?