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bob

Age/Gender: 32, Male
Location: Wyndmoor, PA
Job: Web Developer

I harness the power of Teh Intrenets.

Newgrounds Stats

Sign-Up Date:
8/29/03

Level: 17
Aura: Evil

Rank: Police Officer
Blams: 262
Saves: 268
Rank #: 15,669

Whistle Status: Garbage

Exp. Points: 3,130 / 3,210
Exp. Rank #: 8,291
Voting Pow.: 5.93 votes

BBS Posts: 613 (0.27 per day)
Flash Reviews: 156
Music Reviews: 13
Trophies: 2
Stickers: 0

All Flash Reviews

156 Reviews | 50 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91216 ]


Score: 8
Why Da Long Face?

"omg!"

submission: Why Da Long Face?
date: June 1, 2008

Holy shit this shall be on the front page!!!!

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Score: 5
Bloons Pop Three

"mind-numbing"

submission: Bloons Pop Three
date: May 23, 2008

I found this game very boring, only because there seems to be NO WAY TO LOSE. So technically it's not even a game. I'm a huge, huge fan of bloons tower defense, and wish this version was as cool but I found myself trying to find ways to get myself stuck without a move. I think there are too many special balloons.

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Score: 4
Meet and Fuck Leila

"needs sound."

date: May 23, 2008

I can appreciate that you help the player along by not sending them all the way back to the beginning for a wrong line. It really helps the flow and keep people interested. The art was also pretty good.

But the success of some of those lines are doubtful, and the interaction is weak. Why is the right nipple okay but the left nipple isn't... until the right nipple is tweaked first? Here is where I think the elmination approach -- that worked well in the "Meet" part -- is all wrong and you should have let the lustmeter drop with every mistake. And there should definitely be room for failure in the bedroom.

And REALLY needs sound. Very awkward silence.

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Score: 6
Head's Rush

"interface critique"

submission: Head's Rush
date: May 20, 2008

The game is a nice twist on Russian Roulette, but I had a lot of problems with the menu interfaces. Little things like the rollover button effects: they flashed way too many times. What's wrong with simply highlighting the button? It could have been a lot less neurotic.

Also, when I see the words "prev" and "next", I click THE WORDS, not the silly little arrows next to them. You should make any and all navigation text just as clickable as the little icons you opt to include as well.

The major complaint was the difficulty of the instructions. A step-by-step walkthrough AS YOU PLAY the game would be much more user-friendly. I forced myself to read through the basic gameplay but was too worn out to keep reading about all the unlocks and special features. The casual (or lazy, like me) gamer won't put up with it and simply move on to something easier.

Hope I've helped?

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Score: 4
Gyrustake

"some problems"

submission: Gyrustake
date: May 20, 2008

Noticed a few bugs. The game is really slick, so I was instantly hooked, but...

1. Invisible things take my life meter down, so there's no point in even trying to dodge things. Or is it because things are passing by me and I'm supposed to stop them? I appreciate that this is a remake but I need instructions!
2. The raster-image asteroids were too difficult to hit. I watched my bullets pass right through them. Maybe they take multiple hits? Again, no instructions. :(
3. There didn't seem any way to get back to the menu to see if there was something I was doing wrong, at least not without quitting the game altogether and restarting
4. The death sequence was weak: I just sat there, frozen, watching frozen enemies, listening to explosion sounds? Seems like there was supposed to be more.
5. Even after I "passed" a level, while waiting for the next one to load I watched my life meter drain. I realize it didn't matter by that point, but it's one of those bugs that are easily fixed and annoying.

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Score: 9
Final Cut

"wow, i'm impressed"

submission: Final Cut
date: May 20, 2008

Your sense of timing is really great. And as for your teachers, I suspect they're not as clueless as you think and actually have a sense of humor about the whole thing and can appreciate where you're coming from. School's no picnic for them either.

The only thing I'd suggest to improve is taking out some of the sound effects. The one that stood out the most was the slapping sequence towards the end during one of the fights. So many other hits didn't register but those did? You should have left them out and let the animation do the talking.

But really excellent. I'm really impressed.

July 14, 2008

Author's Response:

Wow glad you liked it! Thanks bob!

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Score: 7
Newgrounds Levels

"WRONG."

submission: Newgrounds Levels
date: May 19, 2008

This thing's wrong. i was born in 1977. FAIL.

May 21, 2008

Author's Response:

LIES, ALL LIES

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Score: 7
Sudoku_1

"i love sudoku"

submission: Sudoku_1
date: May 9, 2008

however, i'm not convinced the difficult levels are solvable without guessing... very stylish, and even though i hate digital versions of the game (i'm a pen and paper kind of guy) i liked this one a lot.

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Score: 9
Picofun.fla

"best entry I've watched so far."

submission: Picofun.fla
date: May 1, 2008

I love it. A lot. Should have been a lot longer.

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Score: 10
Ng Voicemail #973

"OMG"

submission: Ng Voicemail #973
date: April 26, 2008

Tim and I are laughing our asses off. Your stick figure ANYTHINGS are fantastic, but this is just super duper.

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